


i'm a technical artist and generalist programmer from Mexico. i like creating tools and systems to help artists' visions reach their maximum potential in-engine. i like thinking about alternative game engines, transcribing art processes into pipelines and shaders, and just generally love the art of making games a lot!
currently, I work in a NDA project as an asset integrator / tech artist since December 2024.

I'm also making WHODUNNIT? with nathaniel santore, an investigation visual novel about figuring out who you hooked up with at yesterday's party, while navigating the perils of community organizing, baseball, NYC, and figuring some shit out.



an upcoming mystery/romance visual novel about solving a case with two mysterious guides vying for your attention, all the while your memories reset each day. announced in the six one indie 2025 showcase

a visual novel about a man brought back to life by a necromancer who seeks to restore the cycle of death. made with nathaniel santore in a month.

a 3D print-and-play escape room puzzle about sending and receiving signals with an instruction manual. first place winner in Spelkollektivet's Midsummer Game Jam
a short 2D minigame collage game about two twins trying to bring their plushie to life, and the mischief that proceeds.
a 2D narrative adventure about taking care of a demon in the post-apocalypse, collaboration with tooth bradley. part of the 2022 EGX leftfield collection
....