


i'm a technical artist and generalist programmer from Mexico. i like creating tools and systems to help artists' visions reach their maximum potential in-engine. i like thinking about alternative game engines, transcribing art processes into pipelines and shaders, and just generally love the art of making games a lot!
currently, I work in a NDA project as an asset integrator / tech artist since December 2024.

I'm also making WHODUNNIT? with nathaniel santore, an investigation visual novel about figuring out who you hooked up with at yesterday's party, while navigating the perils of community organizing, baseball, NYC, and figuring some shit out.



a 2D narrative adventure about taking care of a demon in the post-apocalypse, collaboration with tooth bradley. part of the 2022 EGX leftfield collection
a shopkeeping deduction game about word association and giving away too much of yourself, collaborating with tooth and Leaf Let for the Cartomancy Anthology.
a short 2D minigame collage game about two twins trying to bring their plushie to life, and the mischief that proceeds.

a visual novel about a man brought back to life by a necromancer who seeks to restore the cycle of death. made with nathaniel santore in a month.