Hi, I am Mauricio Castillo!
I am an independent game programmer and community builder from Monterrey, currently working on The Cauldron Kids at Pet Golem Games. I have 3+ years of experience working on independent titles, building tools and prototypes, and participating in jam games.
In addition to my work in games, I’ve organized multiple community events in Mexico including congresses, game jams, workshops and meetups, all with the purpose of empowering the humans behind the screen.
Games
Fostering Apocalypse
Tech Lead @ Incisor Studios
A 2D narrative adventure game, developed by the studio I co-founded, Incisor Studios.
Designed and implemented a custom VN system to use dialogue authoring tools, FMOD and an extended Unity Timeline in conjunction.
Carried technical tasks and organization from pre-production to launching on Steam.
Cartomancy Anthology
Game Programmer @ Compact
Programmed and designed “Thanks, Come Again”, a narrative shopkeeping game.
Created a Scriptable Object based architecture which allowed for fast iteration and implementation for the game’s story, for easy designer interaction with the engine.
Wrote custom shaders for both a 3D environment mixed with 2D sprites and a mixed-space UI in Unity.
Ready? STEM… Go!
Project Lead @ Winterfox
A 2D educational platformer with sub-mechanics inspired by science, robotics and chemistry.
Led a team of 5 people with no previous game development experience as the lead producer and programmer.
Utilized no-code solutions and customized them for ease of use.
Working on The Cauldron Kids: The Summoning of Mr. Vermicelli with Pet Golem Games.
Coded and designed central systems, gameplay elements, UI/UX, and created custom no-code solutions.
Contributed to game design, art, and led technical organization and tasks for the project.
The Cauldron Kids
Lead Programmer @ Pet Golem
Other game projects.
Events
LADWEEK
Creative Director + Producer of LADWEEK XV, an arts and technology congress with 200+ attendees in Monterrey, MX.
Handled production, financing, branding, sponsorships, scheduling and hosting of the event.
Led and produced a team of 7 people for a year and a half to ensure the event’s success.
GGJ ‘21, 22
Site Organizer for the GGJ 2020 and 2021 in Nuevo León, “El GGJ Regio”.
Worked on all the visual identity for the jam from motion graphics, stream elements and poster design.
Created a community of 200+ jammers and a live broadcast reaching up to 300 viewers.
GGJ NEXT
Site Organizer for the GGJ NEXT 2019 in Nuevo León, a weekend long workshop for young creators.
Mentored children aged 8 - 14 in the creation of a game design document and art asset creation.
Handled marketing, hosting and organization for on-site safety.
WACOMBATE
AV Producer and Organizer for the Wacombate in LADWEEK XV, a collaboration event with Wacom.
Worked with Wacom to comply with brand standards and ensure success.
Broadcasted the event to a college campus of 20,000+ people.
Created a kinetic stream layout that was updated in real-time to reflect the event’s moments and events.
Skills
C# and C++ Programming, Tools Development, Technical Art, Motion Graphics, UI/UX Design and Programming, Game Design, Public Speaking, Project Management and Production
Awards
Brainmind Fellowship in Videogames — 2021
EGX Leftfield Showcase Selection — 2021
Latinx in Gaming Grants 2.0 Recipient — 2022
Amplifying New Voices - 2023
Software
Unity, Unreal Engine, Photoshop, After Effects, Illustrator, Jira, Notion, Git, Plastic SCM, FNA/XNA, OpenGL, Blender, Maya, Microsoft Office Suite, JetBrains Rider, Visual Studio
Thanks for reading my page.
♥